Contributions to Luanti

About

Luanti is a game engine for voxel games. It is free software and distributed free of charge.

My involvement

Luanti is developed by a large community of volunteers, and I am part of it. I have created a lot of things for Luanti and I’m also very active in the forums.

My core involvement in Luanti is not Luanti itself, but by creating a large number of mods and a few games. Some of my projects are forks.

Games

I made or maintain a few games for Luanti. This includes Repixture, Glitch, Hades Revisited, Lazarr! and Eyeballs. I’ve also started MineClone 2 (later renamed to “VoxeLibre”), but I’ve handed over the development to other people.

See the Games page for details.

Mods

I maintain a lot of mods for Luanti. Some of these are my own creations, some are forks, and some of them I have picked up for maintenance. Here are the most noteworthy ones:

Own creations

This section is for mods I have created on my own, or mostly on my own.

Flying Carpet
Screenshot of Luanti mod “Flying Carpet”

Fly through the world quickly with a flying carpet.

Easy Vending Machines
Screenshot of Luanti mod “Easy Vending Machines”

Vending machines to buy and sell items on multiplayer servers.

Technically, this mod is actually a fork but it is now so far removed from the original that I count this as an own creation.

Help modpack
Screenshot of the “Help” Luanti modpack

The Help modpack is a sophisticated in-game help system consisting of 5 mods. It allows games to add extensive in-game documentation. It’s being used in VoxeLibre.

HUD Bars
Screenshot of the “HUD Bars” Luanti mod

Replaces the default “statbars” (icons that show your health, breath, etc.) with progress-bar-like indicators. This mod is being used in a lot of servers.

I also created a few extra mods to support armor and hunger mechanics.

Schematics Editor
Screenshot of the Luanti mod “Schematics Editor”

A tool to create schematic files which store a part of the Luanti world in a *.mts file. This tool has been very important for the development of my Luanti games, including MineClone 2 (later called “VoxeLibre”), Repixture and Glitch.

Perlin Explorer
Screenshot of the Luanti mod “Perlin Explorer”

A mod for developers. It is a tool to preview the generation of 2D and 3D Perlin noise using custom parameters. Perlin noise is used in Luanti to create the shape of the terrain, among other teams. I wrote this tool to make it easier to preview the result of world generation. I have also used this tool to build two levels for Glitch.

L-System Tree Utility
Screenshot of the Luanti mod “L-System Tree Utility”

A mod for developers and nerds. With this you can spawn structures based on L-systems. This mod doesn’t implement L-systems itself but merely exposes a feature from Luanti. I haven’t used this tool productively yet.

Forked mods

The mods in this section are forks, i.e. derivative works of existing mods from other people. Although not originally by me, I still have put significant work into these.

Rail Corridors
Screenshot of Luanti mod “Rail Corridors”

Generates simple rail corridors, mineshafts and loot underground.

Pyramids
Screenshot of Luanti mod “Pyramids”

Generates pyramids with treasures in the desert.

In my version of this mod, the pyramid interior is random so the pyramids are more unique.

X-Decor-libre
Screenshot of the Luanti mod “X-Decor-libre”

A decoration mod with a couple of gameplay additions such as a workbench, enchanting, cooking and even a functional Chess game.

Originally it was started by Luanti user kilbith (also known as “jp”) with the name “X-Decor” who wrote the initial code and created the initial artwork for the mod. Later, I have forked this mod only to replace a few non-free files to create a fully free software version. But later I have started to work a lot on bugfixes as there were plenty of bugs. I do not add any new decorations for compatibility reasons.

Most notably, I have completely reworked Chess because it was very broken.

Maintained mods

To support the development of others, I have decided to become the maintainer of two existing mods known from the A.E.S. server, mostly for polishing and bugfixes.

Tntrun
Screenshot of the Luanti mod “Tntrun”

Tntrun is a minigame where players spawn on a layer of falling TNT and the last player standing wins.

I’ve added particle and sound effects and tools for level editing.

TNTTag
Screenshot of the Luanti mod “TNTTag”

TNTTag is a minigame in which players “tag” each other with TNT to make them explode when the timer hits 0.

I’ve added explosion particles and sound effects.

More Luanti mods

Other mods I created or maintain include:

See my ContentDB profile page and the Luanti Wiki user page for a more complete list.

Core development

I have contributed various improvements and bugfixes to Luanti. Hundreds of changes have been accepted so far and they are all over the place. Here’s a list of highlights:

Documentation

I have spent a lot of time working on the Luanti Wiki and Luanti Developer Wiki. I also occasionally added minor improvements to the official Lua API documentation.

Translations

I actively maintain the German translation of Luanti and Minetest Game as well as my own projects (games and mods). I occasionally contribute translations to other mods in the Luanti community.

Development tools

Luanti Translation Tools

I maintain Luanti Translation Tools, a set of scripts to create, update, verify and convert the *.tr files. These files are used for translations of mods and games in Luanti. I’m using these tools all the time when dealing with my Luanti games and mods; they’ve saved so much time. With the checker tool I have uncovered numerous bugs in translation files of several mods.

The updater tool is a fork from update_translations but I’ve added many features and bugfixes to make it more useful. As of October 2023, this tool has been officially included in Luanti.

LiBPoV

In Luanti, biomes are areas that differ in types of surface and underground blocks (dirt, stone, sand, etc.) as well as vegetation and other extras. Biomes include areas like forests, deserts, jungles, arctic lands, grasslands, savannas, tundras, taigas, etc.

But it’s always a challenge for developers because we have to define for each biome a heat and humidity value but looking only at number, it’s easy to lose track and get things imbalanced, like biomes may have bad borders (like a desert bordering directly to a cold tundra), or being too large or too small.

That’s where LiBPoV (the Luanti Biome Point Visualizer) comes into play. I created this tool which makes it easy to visualize the heat and humidity points by putting them on a Voronoi diagram, making it much easier to design good biomes.

My favourite servers

I like these Luanti servers the most: